anime 

68120
单词释义
n.日本动画片(常以科幻为主题)
词根词缀记忆/谐音联想记忆 补充/纠错
单词例句
I'm really into anime, especially 'Fullmetal Alchemist Brotherhood.'"
- 我真的很喜欢动漫,特别是《钢之炼金术师兄弟篇》。
She spends most of her weekends watching the latest anime releases.
她大部分周末都在看最新的动漫发布。
His room is filled with anime merchandise and posters.
他的房间摆满了动漫商品和海报。
Anime has gained immense popularity worldwide in recent years.
近年来,动漫在世界范围内大受欢迎。
The intricate storylines and unique art styles are what draw me to anime.
复杂的情节和独特的艺术风格吸引了我观看动漫。
My favorite anime character is Naruto Uzumaki from 'Naruto'."
- 我最喜欢的动漫角色是《火影忍者》中的漩涡鸣人。
We're planning to attend an anime convention next month.
我们计划下个月参加一个动漫大会。
Her cosplay of Sailor Moon was so accurate, it blew everyone away.
她扮演的水手月亮非常逼真,让人赞叹不已。
Anime often explores deep themes like friendship, sacrifice, and redemption.
动漫经常探讨诸如友情、牺牲和救赎等深刻主题。
I find it fascinating how anime can convey emotions through exaggerated expressions.
我发现动漫通过夸张的表情传达情感的方式很有趣。
With the rapid development of internet and 5G technologies, the user scale of such two-dimensional artwork (also known as ACGN, or Anime, Comic, Games and Novels) has grown steadily in China.
随着互联网和5G技术的快速发展,此类二维艺术品(也称ACGN,或动漫、漫画、游戏和小说)的用户规模在中国稳步增长。
For 52Toys, a major part of toys it designed are based on iconic intellectual property of anime characters such as Tom and Jerry and characters of Walt Disney animations.
对于52Toys而言,其设计的玩具很大一部分是基于经典的动漫角色知识产权,如汤姆和杰瑞以及华特迪士尼动画中的角色。
Some 70 percent of Top Toy's products are purchased from iconic intellectual property based on anime characters and the remaining 30 percent of its IP is designed in-house or collaboratively.
大约70%的Top Toy的产品采购自基于动漫角色的标志性知识产权,其余30%的知识产权由其内部设计或与他人合作设计。
Its content library spans topics ranging from cosplay and anime, to technology and current affairs.
它的内容库涵盖了从动漫和Cosplay,到科技和时事等各种主题。
Initially featuring Japanese anime, comics and games, the 11-year-old streaming site is a good barometer of trends among China's younger demographic, which now watches TV dramas, learns foreign languages and picks up cooking techniques via the platform.
这个已有11年历史的流媒体网站最初主打日本动漫、漫画和游戏,是了解中国年轻一代喜好的风向标。如今,这一群体通过该平台观看电视剧、学习外语和烹饪技巧。
Its anime series of the same name has garnered over 100 million views on Bilibili since its April debut.
它的同名动漫系列自4月首播以来,在Bilibili上的观看量已超过1亿次。
Plenty of progress has been made since the inception of the inaugural Chinese-made anime release conference in December 2018, said Li Ni, vice-chair and chief operating officer of Bilibili.
哔哩哔哩副董事长兼首席运营官李旎表示,自2018年12月首次中国国产动画发布会以来,已经取得了长足的进步。
This year alone has seen a total of 106 Chinese anime titles launched on the site, while the overall viewing hours of locally produced anime on Bilibili have jumped 98 percent year-on-year, Li said at the event without disclosing detailed figures.
今年迄今已有106部中国动漫作品在该平台上线,而哔哩哔哩上国产动漫的观看总时长同比增长98%,李旎在活动上说,但没有透露具体数字。
"Between 2014 and 2024, we have this 10-year vision for animation at Bilibili-to become a Chinese anime hub that can help drive the industry's development in Asia and grows in terms of both output and audience.
我们有一个从2014年到2024年的十年愿景,那就是将Bilibili打造成为驱动亚洲动画行业发展的中国动漫中心,并在产量和观众规模上实现增长。
After 2024, we hope Bilibili will support and witness the birth of new Chinese anime superheroes and blockbuster animation hits," she said.
“我们期待在2024年后,B站能支持并见证更多中国原创动漫英雄和动画大片的诞生,”她说道。
A partnership was also inked to release an anime series based on Chinese action-comedy franchise Detective Chinatown.
此外,还签订了一项合作协议,将推出基于中国动作喜剧系列《唐人街探案》的动画剧集。
Bilibili and Sony will further pursue collaboration opportunities of the entertainment business in the Chinese market, including anime and mobile games, according to Bilibili.
The deal will see Bilibili and Sony further collaborate in entertainment businesses in the Chinese market, including in anime and mobile games.
"The capital injection marked the latest step of cooperation since the companies kicked off cooperation in anime copyright procurement in 2014.
Entering into its 11th year, Bilibili started out as a site featuring Japanese anime, comics, and gaming but has grown to include a wider variety of entertainment offerings.
First launched in June 2009 and officially named "Bilibili" in January 2010, Bilibili has become one of China's largest anime streaming platforms, featuring videos, live broadcasting and mobile games.
- Chinese popular online video platform Bilibili Inc. announced Sunday that it had partnered with American entertainment company Funimation, a subsidiary of Japanese conglomerate Sony, to acquire anime licenses.
Bilibili, one of China's largest anime streaming platforms, and Funimation, one of the leading distributors of foreign anime in North America, will cooperate to purchase anime copyrights and expand their business overseas.
The two companies inked the strategic partnership at the ongoing AnimeJapan 2019, an annual anime fair held in Tokyo, according to Bilibili.
Carly Lee, vice chairman of the board and chief operating officer of Bilibili, said at the fair that the cooperation could help push forward the development of the global anime industry.
She said the two companies had a lot in common as both had helped many high-quality anime enter the global market.
Gen Fukunaga, president of Funimation, said the two companies would pursue new opportunities in the industry and bring new anime to fans around the world.
"We considerably strengthened our anime, mobile games content and commercialization capabilities by securing relationships with market leaders Tencent and Alibaba during the period," said Chairman and CEO Chen Rui in a statement.
Its products span the genres of anime, comics, games or ACG, movies and TV dramas.
Unlike traditional video sites, Bilibili's website focuses on anime, comics and games content, and offers several features to target the younger generation, including a bullet screen function to allow comments to shoot across the screen.
Launched in June 2009, Bilibili has evolved from a content community inspired by anime, comics and games (ACG) into a full-spectrum online entertainment platform covering a wide array of genres and media formats, including videos, live broadcasting and mobile games.
cn]Chinese popular video-sharing site Bilibili, which boasts the largest group of young Chinese fans for anime, comics and gaming, is reportedly planning an initial public offering in the United States that could raise at least $200 million.
Now its revenues come from not only the paid membership but more sources including the offline anime convention and investment in gaming.
An anime shows a 3,500-cubic-meter/hour cutter-suction dredger during a recent island-making sea technology exhibition in Fuzhou, Fujian province.
Qiao Chengwei, business manager ofxa0travel portal Tuniu in Shaanxi, attributed the rush partly to the strategic approach of Xi'an culture and tourism authorities, who have organized events such as anime exhibitions and music festivals to draw young people this week.
Founded in 2018, Kayou-a company located in Zhejiang province and Shanghai that produces anime intellectual property derivatives-reportedly earned 4 billion yuan last year through the production and sales of Ultraman cards.
China's development of trading card games started late compared to other countries like Japan, but it has ushered in a period of rapid development spurred by a surging number of anime fans and the enhancement of the operational capability of intellectual properties' derivatives, according to Newsijie Industrial Research Center.
In the run-up to 618, Realme unveiled a range of products, including its latest limited edition phone, the GTNeo3, in collaboration with Japanese iconic anime series Naruto, a premium tablet and other internet of things products.
However, live entertainment, including anime music events, fell sharply by 65 percent.
然而,包括动漫音乐活动在内的现场娱乐大幅下滑了65%。
This could include anime, films, music and even live action series," Li Min, game director and general manager of Tencent's Timi Studios, told Reuters in an interview.
这可能包括动漫、电影、音乐,甚至是真人系列节目,"腾讯天美工作室的游戏总监兼总经理李旻在接受路透社采访时表示。
Compared to their parents' generation, the younger generation is more likely to spend more time and money on their beloved fields, such as e-sports, anime, comics and gaming.
与父母那一代人相比,年轻一代更有可能在自己热爱的领域,如电子竞技、动漫、漫画和游戏上花费更多的时间和金钱。
"To better cater to the younger generation, Perfect World has further expanded game categories, including female-oriented gaming, anime, comics and gaming, esports, sandbox games, simulation games and card games.
On top of that, her planned new restaurant will offer diners interior decor novelties like steep-sloped rooftops with spectacular views, and posters of anime characters that trigger childhood memories.
Now the company is seeing a new trend toward anime, comics and the gaming industry, or ACG, and it has invested or become a shareholder in related companies to grasp the new opportunity, adapting several online novels into animation works.
Chen Rui, chairman of Bilibili, a popular Chinese video-sharing site boasting the largest group of young Chinese anime, comics and gaming fans, said there was a clear difference in the demand for culture and content between the younger generation and their parents' generation.
Perfect World Co Ltd, a Chinese movie and gaming company, is now targeting the digital young generation with IP-protected products, spanning the categories of anime, comics and gaming, or ACG, movie and TV dramas.
Yet, the virtual idols won applause and received flowers from over 1,000 fans-they were all Chinese users of anime, comics and games or ACG-at their live concert in Shanghai on July 7 last year.
Domestic carmakers and joint ventures showcased their tailor-made car models at the China Digital Entertainment Expo and Conference, or China Joy, from July 30 to Aug 2, in a bid to compete for young consumers as well as anime fans.
In addition, China's Gen Z consumers have been profoundly affected by ACGN (anime, comics, games and novels) culture.
It was founded in 2012 by three students-Cai Haoyu, Liu Wei and Luo Yuhao from Shanghai Jiao Tong University-and draws on their shared love of anime.
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