四级Gamification is about understanding what it is that makes games engaging and what game designers do to create a great experience in games, and taking those learnings and applying them to other contexts such as the workplace and education, explains Kevin Werbach, a gamification expert who teaches at the Wharton School of Business at the University of Pennsylvania in the United States.
Kevin Werbach解释道:“游戏化是指了解什么使游戏具有吸引力,以及游戏设计师如何在游戏中创造出色的体验,并将这些经验应用到工作场所和教育等其他环境中。”,在美国宾夕法尼亚大学沃顿商学院任教的游戏化专家。
2016年12月阅读原文
四级But the word gamification and the widespread, conscious application of the concept only began in earnest about five years ago, Werbach says.
但是沃巴赫说,游戏化这个词和这个概念的广泛、有意识的应用直到大约五年前才真正开始。
2016年12月阅读原文
四级The idea of gamification was practiced by some businesses more than a century ago.
游戏化的理念在一个多世纪前就被一些企业所实践。
2016年12月阅读原文
四级But the word "gamification" and the widespread, conscious application of the concept only began in earnest about five years ago, Werbach says.
但是Werbach说,“游戏化”这个词和这个概念的广泛、有意识的应用直到大约五年前才真正开始。
2016年12月四级真题(第三套)阅读 Section B
四级Gamification is not a miracle cure for all workplaces as it may have negative results.
游戏化并不是所有工作场所的灵丹妙药,因为它可能会产生负面影响。
2016年12月阅读原文
四级For them, the right kind of gamification might be turning their sales pitches into a competition with other team members, complete with a digital leaderboard showing who is winning at all times.
对他们来说,正确的游戏化方式可能是将他们的销售宣传转变为与其他团队成员的竞争,并在数字排行榜上显示谁始终获胜。
2016年12月阅读原文
四级Some famous companies are already using gamification and more are trying to do the same.
一些著名的公司已经开始使用游戏化,更多的公司也在尝试着这样做。
2016年12月阅读原文
四级Gamification in employee training does not always need technology.
员工培训中的游戏化并不总是需要技术。
2016年12月阅读原文
四级Video games contributed in some ways to the wide application of gamification.
电子游戏在某些方面促进了游戏化的广泛应用。
2016年12月阅读原文
四级Still, gamification only stands to become more popular, he says, as more and more people come into the workforce who are familiar with the structures and expressions of digital games.
不过,他表示,随着越来越多熟悉数字游戏结构和表达方式的人进入职场,游戏化只会变得更加流行。
2016年12月阅读原文
四级Increasingly, companies are tapping into these desires directly through what has come to be known as gamification: essentially, turning work into a game.
越来越多的公司通过所谓的游戏化直接利用这些欲望:从本质上说,将工作变成游戏。
2016年12月阅读原文
四级The most successful gamification platforms transform daily work assignments into fun experiences.
最成功的游戏化平台将日常工作任务转化为有趣的体验。
2016年12月阅读原文
四级There is reason to believe that gamification will be here to stay.
有理由相信游戏化将继续存在。
2016年12月阅读原文
四级A recent report suggests that the global gamification market will grow from $1.65 billion in 2015 to $11.1 billion by 2020.
最近的一份报告显示,全球游戏化市场将从2015年的16.5亿美元增长到2020年的111亿美元。
2016年12月阅读原文
四级One company Werbach has studied uses gamification to create a sense of community and boost employees' morale ( ' , 士气).
Werbach研究过的一家公司使用游戏化来创建社区意识并提升员工士气(“,士气).
2016年12月阅读原文
四级One company Werbach has studied uses gamification to create a sense of community and boost employees' morale.
沃巴赫研究过的一家公司利用游戏化来创造一种社区感并鼓舞员工的士气。
2016年12月四级真题(第三套)阅读 Section B
四级Gamification is not a magic bullet, Werbach warns.
沃巴赫警告说,游戏化不是一颗神奇的子弹。
2016年12月阅读原文
四级Gamification is "not a magic bullet," Werbach warns.
沃巴赫警告说,游戏化“不是魔弹”。
2016年12月四级真题(第三套)阅读 Section B
四级A number of companies have sprung up—GamEffective, Bunchball and Badgeville, to name a few—in recent years offering gamification platforms for businesses.
近年来,许多公司涌现出GamEffective、Bunchball和Badgeville等为企业提供游戏化平台的公司。
2016年12月阅读原文
四级"Gamification is about understanding what it is that makes games engaging and what game designers do to create a great experience in games, and taking those learnings and applying them to other contexts such as the workplace and education," explains Kevin
Kevin解释说:“游戏化是指了解什么使游戏具有吸引力,以及游戏设计师如何在游戏中创造出色的体验,并将这些经验应用到工作场所和教育等其他环境中。”
2016年12月四级真题(第三套)阅读 Section B
四级A gamification strategy that is not sufficiently thought through or well tailored to its players may engage people for a little while, but it will not motivate people in the long term.
一个游戏化策略如果没有经过充分的思考,或者没有为玩家量身定做,可能会吸引人们一段时间,但从长远来看,它不会激发人们的积极性。
2016年12月阅读原文
四级Increasingly, companies are tapping into these desires directly through what has come to be known as "gamification": essentially, turning work into a game.
越来越多的公司通过所谓的“游戏化”直接利用这些欲望:从本质上说,将工作变成游戏。
2016年12月四级真题(第三套)阅读 Section B
四级She recently designed a gamification strategy for a sales training company with a storm-chasing theme.
她最近为一家销售培训公司设计了一个游戏化战略,主题是“追逐风暴”。
2016年12月阅读原文
四级Companies from Google to L'Oréal to IBM to Wells Fargo are known to use some degree of gamification in their workplaces.
众所周知,从谷歌到欧莱雅、IBM到富国银行等公司都在工作场所使用某种程度的游戏化。
2016年12月阅读原文
四级The concept of gamification is not entirely new, Werbach says.
沃巴赫说,游戏化的概念并不完全是新的。
2016年12月阅读原文
四级For workers, especially low-paid workers, who desperately need their jobs yet know they can be easily replaced, gamification may feel more like the Hunger Games.
对于工人,尤其是低薪工人,他们迫切需要工作,但知道自己很容易被取代,游戏化可能更像是饥饿游戏。
2016年12月阅读原文
四级Gamification does not have to be digital.
游戏化不一定是数字化的。
2016年12月阅读原文
四级Increasingly, companies are tapping into these desires directly through what has come to be known as “gamification”: essentially, turning work into a game.
越来越多的公司通过所谓的“游戏化”直接利用这些欲望:本质上,把工作变成游戏。
2016年12月大学英语四级真题(第3套)
四级“Gamification is about understanding what it is that makes games engaging and what game designers do to create a great experience in games, and taking those learnings and applying them to other contexts such as the workplace and education,” explains Kevin Werbach, a gamification expert who teaches at the Wharton School of Business at the University of Pennsylvania in the United States.
在美国宾夕法尼亚大学沃顿商学院任教的游戏化专家Kevin Werbach解释道:“游戏化是指了解是什么让游戏引人入胜,以及游戏设计师如何在游戏中创造良好体验,并将这些知识应用于工作场所和教育等其他环境。”。
2016年12月大学英语四级真题(第3套)
四级Companies from Google to L’Oreal to IBM to Wells Fargo are known to use some degree of gamification in their workplaces.
众所周知,从谷歌到欧莱雅,从IBM到富国银行,这些公司都在工作场所使用某种程度的游戏化。
2016年12月大学英语四级真题(第3套)
四级But the word “gamification” and the widespread, conscious application of the concept only began in earnest about five years ago, Werbach says.
但Werbach说,“游戏化”这个词和这个概念的广泛、有意识的应用大约在五年前才真正开始。
2016年12月大学英语四级真题(第3套)
四级F)A number of companies have sprung up—GamEffective, Bunchball and Badgeville, to name a few—in recent years offering gamification platforms for businesses.
F) 近年来,许多公司如雨后春笋般涌现,比如GamEffective、Bunchball和Badgeville,为企业提供游戏化平台。
2016年12月大学英语四级真题(第3套)
四级One company Werbach has studied uses gamification to create a sense of community and boost employees’ morale (士气).
Werbach研究的一家公司使用游戏化来创造社区感,提高员工士气(士气).
2016年12月大学英语四级真题(第3套)
四级’ ”
Gamification is “not a magic bullet,” Werbach warns.
’ ”
2016年12月大学英语四级真题(第3套)
四级Still, gamification only stands to become more popular, he says, “as more and more people come into the workforce who are familiar with the structures and expressions of digital games.
尽管如此,游戏化只会变得更加流行,他说,“随着越来越多熟悉数字游戏结构和表达方式的人进入职场。
2016年12月大学英语四级真题(第3套)
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